A module for generating Java-Swing applications just from placing annotations on its components. Read the full JavaDoc-Documentation here »
This small chapter tries to show the basic usage of this library with a small example covering some key components. Let’s consider the following scenario:
click me!
At first, the class where all components are stored has to be created. A GUI generated by proto4j-swing
may contain components annotated with Swing
or SwingWindow
, as well as Nested
. Only fields with these annotations are covered while processing.
@GUI
public class HelloWorldGUI {
// element declarations would follow here
}
Next, the components have to be specified. Most likely these components are not final (but it is possible). The frame where the button will be added to could be defined as follows:
// in class HelloWorldGUI
@SwingWindow
@Layout(BorderLayout.class)
@Bounds(size = {200, 200})
private JFrame mainFrame;
Although, it is not necessary to put a SwingWindow
annotation on this field, there are more individual options provided by this annotation like defaultCloseOperation
or resizable
. With Layout
the content-pane layout is set to the Borderlayout
and the position specifies the size of this frame.
Now, the button has to be specified:
@Swing(2) // see TIP below
@Option(text = "Click Me!", target = "mainFrame")
@Position(constraints = BorderLayout.CENTER)
private JButton button;
Here, the text and component this button should be added to is specified with the Option
annotation. With constraints = BorderLayout.CENTER
the button will be placed in the middle of the frame.
TIP: The number given in the
Swing
annotation is optional and should be used if layout managers place their components in the order they were added to the parent component.
Before the GUI can be created an EntryPoint
should be specified as follows (optional):
@EntryPoint
public void showGui() {
// You can use all fields as they will be initialized after
// the generation process has finished.
mainFrame.setVisible(true);
}
TIP: This method is designed to have optional arguments, so if parameters are defined, the corresponding arguments have to be provided when calling the start()-method of an
Entry
.
For now, we created the GUI without any action listeners. The frame and button would be visible but nothing happens if the button gets pressed. The ActionListener
interface is used by the JButton
to indicate whether it was pressed. This listener can be created in two ways:
// the default listener type is ActionListener.class, so the type
// doesn't have to be specified.
@ActionHandler({"button"})
public class HelloWorldListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// JOptionPane.showMessageDialog(...)
}
}
// the default listener type is ActionListener.class, so the type
// doesn't have to be specified.
@ActionHandler(value = {"button"}, type = ActionListener.class)
public void myMethod(ActionEvent e) {
// JOptionPane.showMessageDialog(...)
}
At this point everything is ready to use:
public static void main(String[]args){
// create a basic entry
Entry<HelloWorldGUI> entry = Entry.of(HelloWorldGUI.class);
// add the action listener by adding it with the ActionHandler annotation
entry.linkAction(new HelloWorldListener());
// or add it directly
entry.linkAction("button", ActionListener.class, new HelloWorldListener());
entry.start();
}